Tuesday, March 4, 2008

Exploring Second Life Basics for Educators Web Conference

Join us online to build a foundation for further exploration of virtual worlds. You will gain a broad understanding of the educational potential of Second Life and be offered a streamlined approach for gaining sufficient mastery of virtual worlds to begin designing effective learning experiences. Program includes getting started in Second Life, learning experience possibilities with Second Life as a platform, where to start to deliver learning in Second Life, case studies of successes, recommendations and takeaways.

You do not need a Second Life account to attend. Sign up on the KCELT Web site. Room is limited to 30.

Date: March 20 in KCELT, Room 151 Conference Room
Time: 12:00 - 1:00 p.m. (audio conference) 1:00 - 2:00 p.m. (discussion)
Note: For those interested, we've extended the room reservation so that participants may stay an additional hour to de-brief about what they learned.


About the presenters:

Ken Hudson, Managing Director, Virtual World Design Centre, Loyalist College

Ken is an artist, a new media observer, and a specialist in the analysis and implementation of social media. He is responsible for bringing Loyalist College into Second Life. He works directly with educators and institutions to create environments and experiences that leverage the strengths of emerging platforms to augment and enhance communication and learning. His leadership in virtual worlds for education has earned Loyalist College the Colleges Ontario Innovation Award for 2008. His personal achievements in Second Life include participation in Harvard Law's CyberOne, a successful speaker series, Media Ecology, and an upcoming book collaboration on Second Life with author Robert K. Logan, Second Lives: Real Autobiographies from a Virtual World.


Christopher Keesey, Project Manager, Ohio University Without Boundaries & Chief Technology Officer, PAKRA

Christopher has been building and managing the development of technologically mediated learning experiences for nearly a decade. He specializes in integrating highly engaging, animated simulations, virtual environments, and games into educational experiences that can either stand alone or support blended delivery formats. Christopher consults nationally on restructuring development teams to effectively manage larger-scoped simulation requirements for institutional and enterprise training. He also recently joined PAKRA, a company that develops web-hosted, games-based learning and assessment analytics software, as chief technology officer.

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